Updated on May 29th, 2016
* more accurate collision with tail of wire
* transparent balls so you can see through them
+ flashing ball when it can't be burst
* flashing of player after respawn is now faster
+ added game score stats screen
+ added new bubble sprites from Johan Vinet
* fixed some minor visual issues
WHAT IS THIS?
This is my version of Pang!
I've been obsessed with this game series by Mitchell Corp ever since the 1990 Atari ST version. I'm currently trying to 100% the Nintendo DS version (it's the best version by far!) though I also love the last arcade version which is called Mighty! Pang.
HOW TO PLAY
Move left and right and fire your harpoon wire.
Split the bubbles into smaller sizes that are worth more points.
Burst bubbles of the same type in sequence to increase your score multiplier.
Discover special bubbles and power-ups.
You have three lives.
...go for the Hi Score!
cursor left & cursor right = move
cursor up or X = fire harpoon
There's lots done already, I'm pretty happy with it so far.
Gameplay came quickly. Ever since then I've been polishing and adding details.
I want to add more special bubbles and some collectible power-ups.
Needs music. SFX and GFX are (probably) placeholders.
I will write more about the design and my choices sometime before the end of the jam.