2 game modes in four sizes.
there might be some randomness in difficulty as I'm still trying to figure things out.
also later on I might add a timed mode without penalty.
is it fun? or tedious? ugly? what works, what doesn't? let me know :)
edit: the rulez!!
this is a sliding tile puzzle. the goal is to make tetrominoes.
the board is fully randomized at start. you're moving the hole.
when you make a move, there are 3 possible outcomes:
good move: you've connected 4 tiles of the same kind, and made a tetromino. +1 on score. there's a little tune.
the cleared tiles are replaced by random ones.
neutral move: not a good move, but the tile you moved connects to one of its kind. there's a 'satisfying' beep.
bad move: the tile you moved is isolated. the board shakes, there's an annoying noise.
in 'twenty' mode, you are allowed 20 bad moves until the game ends.
in 'marathon' mode, you start with 4 bad moves and gain one for each tetromino you make.
there are 4 board sizes, 5x5,7x7,9x9,11x11.
the number of different tiles may vary from 4 to 6, but stays constant for the duration of a game.
I defined 8 game presets, 2 modes x 4 sizes (by hand, still tweaking them)