632 games and counting

Rzęch Car Racer

By MrKozlowski Published on Oct 13th, 2016 Last updated on Jan 25th, 2019

Hey everybody, this is my first game in PICO-8. A 2D racer in the vein of Super Off Road or Skidmarks developed in under a week. Your goal is to be fastest you can be. To help you achieve that you have a timer and ghost car racing alongside you.

Accelerate with up. Decelerate/reverse with down. Turn with left and right. That's all there is to it. The moment you drive over the checkerboard, the race starts.

It's got plenty of problems and bugs:
-audio sucks. I can't do audio. it's like programmer's graphics, only worse. fortunately you can turn it off.
-art. my drawing sucks. I also didn't have enough place to create 8 more 16x16 car sprites, so the rotation looks choppy
-if you stay on one lap for too long the game will run out of memory, as it is always recording :D
-did I mention how bad is the audio? you may want to turn it off. seriously, just a heads up
-code is not optimized
-sprites aren't optimized. I could easily used same sprites for water and oil, just replace them on the flight and that would be enough place for car sprites
-there is no menu. maybe in 1.1 ;)
-there is no music. you should consider yourselves lucky.
-the code is tangled mess of crap with magical numbers. i cry inside whenever i need to look at it
-there is only one level and even that overflows into shared memory
-skidmarks aren't EXACTLY placed where they should be. the wheels are less of a determiner of position of skidmarks, more of a guideline. or a suggestion.
-water is frozen
-high score is saved between sessions, but the ghost isn't

Still, this was FUN. I'm loving PICO-8, will definitely continue developing for it.

Big shout out to Advanced Particle Systems by Viza from which I stole the particles for this game.