Hey! This is my first Pico-8 game, a clone of the DS game Polarium. It's pretty much feature complete, except that I plan to add some rudimentary music and sfx (and perhaps some more flashy animations).
The code is pretty bad, hacky and unoptimized. I don't really know what I'm doing! I'll probably store levels as something else than nested tables of 0s and 1s, since that takes up almost all the tokens, but to get it up and running I just did it like this. If I do that I might manage to squeeze in levels from the GBA sequel too.
The title screen uses a tile-based version of DrPete's fizzlefade implementation!