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Pico Monsters

By hcnt Published on Aug 12th, 2016 Last updated on Aug 22nd, 2016

Hey everyone!
I just finished my little pokemon-esque jrpg: pico monsters.

In this game there are markers called 'picostops' scattered throughout the map which drop
random items whenever you have defeated a few wild monsters. 'Picostops' also replenish and revive all the monsters in your party. Catch new monsters with picoballs. Due to the save restrictions of pico8 the
team size in this is only 4. Every wild monsters can have up to 4 different moves it's recommended to catch and compare to build your best team. There is also a very small story about professor corks whereabouts...

Let me know if you run into any issues. Thanks for checking it out :)

arrow keys: move around
x: open menu to view monsters, items and save
z: interact with people and things

Each monster is associated with an element and some elements have advantages over others.
Advantage of elements:
Earth: none
Air: Water
Water: Fire
Fire: Earth, Air

fade to black effect innomin
zspr(n,w,h,dx,dy,dz) from
everthing else by me :)

Version 1.1: Added reset game, fixed some bugs