First time programming a game. Decided to try making a space shooter. My inspiration came from old arcade games such as Bostonian.
Aim of the game is to protect the planet that looks like Earth.
-Your ship can travel is 8 directions.
-main weapon (z) is unlimited
-secondary weapon (x) is limited to 3 shots.
-top right bar (green) is ship health
-blue bar is planet health.
-the green box will blink red when enemy ships are close to the planet
-if you are in the dark-blue zone around the planet your health increases
-planet health will regenerate
-green generation stations generate small fighters and larger battlestations
-red text in top left gives number of generation stations left.
-small yellow fighters attack your ship with a laser inflicting minimal damage
-larger yellow battle stations fire larger bullets inflicting more damage
-battle stations only move when fighters are close to the planet
-mini-map shows your location in red, generation stations in green and battle stations in yellow
-map has periodic boundary conditions - so you fly through and end up on the opposite side of the map
-you can find behind the planet as a temporary shield
-early in the game try to destroy green stations that are very far away
-if you collide with an enemy you take some damage but become temporarily invincible.
-odd local-var problem with high-scores resolved
-added explosions when home planet is hit.
-another fix to the high-scores. I think it's working now :-)
-fixed high-scores to work when you lose :-(
-high-scores are now saved
-point-score dependent on difficulty level
-new win/lose screens
-tweaked enemy speed and regeneration rate for easy/medium levels for better game balance
-clean-up for endgame screens and time-outs.
- there is now an end-game screen.
- menu choice of easy, medium or hard
- moved mini-map to lower level. Sprites no longer hidden
- reduced number of background stars/fighters to reduce CPU load
- added CPU limits for bullet/enemy generation
- added warning sound/visual when low on energy