617 games and counting

It Takes Four to Party

By jeb Published on Aug 13th, 2017 Last updated on Aug 16th, 2017

Dungeon crawler with 28+4 different abilities (let me know which ones you like the most)

Game Description
This is a light-weigh dungeon crawler in which you bring a party of 4 adventures into a maze consisting of 4 levels of 4 rooms, each level ending in a boss fight.

You play as one character at a time but need to switch to the other 3 in order to finish a room. Every time you switch, more monsters spawn. In each room there also spawns an "aspect power" that transforms your current character to a different aspect (and spawns more monsters!). Each aspect gives that character a new ability.

Music Credits
The music is composed by Robby Duguay, source: Big thanks!

Development Notes
This game took me aaaages to make. If I had known it would take this much time I wouldn't have started, heh. There were two main time sinks: trying to figure out the abilities, and banging my head against the token limit. Thanks to the Brynolf brothers for the "unp" method, which saved me countless of tokens and made this game possible.

The game has not my personal intro or a title screen because I'm out of tokens.

Which leads me to...

Mini Rant
The token limit is a really annoying part of pico8 and I wish it would be removed. The compression limit is a much better limiter than both the token limit and the character limit, and that one is hidden in the "info" command. There should be no difference between writing "1,1,1,1" and {1,1,1,1}, but since strings are counted as 1 token it's the only viable way to store that kind of data.
End of rant...

Hope you enjoy the game and please let me know if you manage to beat it.

UDATE 1.2(b)

  • Improved "Root Whip" ability (reach levels up)
  • Improved "Thorn Tree" ability (no more timeout)
  • Improved "Shadow" ability (snappier follow mechanic which makes it more useful)
  • Nerfed flames and bees (monsters no longer take damage every tick)
  • By MBoffin's suggestion, the player character now snaps to a 4 pixel grid when turning, which makes it easier to go past obstacles